ATI Radeon 9500 Pro videocard
Last updated:
02.01.2024
General information
This videocard produced for ATI by Saphire is based on the modern and fast
graphic chip (Jan`2003) Radeon 9700.
3DMark 2001
3D benchmark of ATI Radeon 9500 Pro (Catalist 3.0 driver) results measured by
MadOnion 3D Mark 2001 1.1 compared with GeForce2 GTS:
Platform |
RADEON 9700/9500 SERIES |
NVIDIA GeForce2 GTS/GeForce2 Pro |
CPU Optimization |
D3D Pure Hardware T&L |
D3D Hardware T&L |
Width |
1024 |
1024 |
Height |
768 |
768 |
Depth |
32 bit |
32 bit |
Z-Buffering |
24 bit |
24 bit |
Texture Format |
Compressed |
Compressed |
Buffering |
Double |
Double |
FSAA Mode |
None |
None |
3DMark Score |
11591 |
4149 |
Game 1 - Car Chase - Low Detail |
165.8 fps |
64.1 fps |
Game 1 - Car Chase - High Detail |
56.2 fps |
33.9 fps |
Game 2 - Dragothic - Low Detail |
210.4 fps |
71.5 fps |
Game 2 - Dragothic - High Detail |
122.0 fps |
34.0 fps |
Game 3 - Lobby - Low Detail |
155.5 fps |
68.4 fps |
Game 3 - Lobby - High Detail |
69.5 fps |
37.6 fps |
Game 4 - Nature |
66.1 fps |
Not supported by hardware |
Fill Rate (Single-Texturing) |
925.3 MTexels/s |
252.4 MTexels/s |
Fill Rate (Multi-Texturing) |
2145.7 MTexels/s |
475.9 MTexels/s |
High Polygon Count (1 Light) |
55.2 MTriangles/s |
23.0 MTriangles/s |
High Polygon Count (8 Lights) |
11.4 MTriangles/s |
4.8 MTriangles/s |
Environment Bump Mapping |
142.2 fps |
Not supported by hardware |
DOT3 Bump Mapping |
128.8 fps |
37.8 fps |
Vertex Shader |
150.8 fps |
49.4 fps |
Pixel Shader |
212.8 fps |
Not supported by hardware |
Advanced Pixel Shader |
152.6 fps |
Not supported by hardware |
Point Sprites |
28.5 MSprites/s |
7.3 MSprites/s |
Test configuration: AMD Athlon 2100+ (1730MHz) CPU, Asus A7N8X (nVIDIA
nForce2 based) motherboard and 512MB PC3200 memory, OS Microsoft Windows XP.
By the way, with increase of CPU speed to 1800MHz results are not changed.
3DMark 2003
3D benchmark of ATI Radeon 9500 Pro (Catalist 3.1 driver) results measured by
FutureMark 3D Mark 2003 for default and overclocked version. Update: as I
upgraded my CPU to Athlon XP 2800+ and run it at 2255MHz, I think this new
results (Catalist 4.1 driver) will be interesting to show how CPU speed
influences performance:
|
Radeon 9500Pro 128M,
Athlon XP 2100+ |
Radeon 9500Pro 128M (o/c),
Athlon XP 2100+ |
Radeon 9500Pro 128M (o/c),
Athlon XP 2800+ (o/c) |
Radeon 9600 256M,
Athlon XP 2800+ |
GMA950 i945G,
Intel Pentium 4 3GHz |
GMA950 i945G,
Intel Core Duo 2 6600 (o/c) |
Settings |
Width |
1024 |
1024 |
1024 |
1024 |
1024 |
1024 |
Height |
768 |
768 |
768 |
768 |
768 |
768 |
Pixel Processing |
None |
None |
None |
None |
None |
None |
Max Anisotropy |
4 |
4 |
4 |
4 |
4 |
4 |
Texture Filtering |
Optimal |
Optimal |
Optimal |
Optimal |
Optimal |
Optimal |
Vertex Shaders |
Optimal |
Optimal |
Optimal |
Optimal |
Optimal |
Optimal |
Fixed Framerate |
Off |
Off |
Off |
Off |
Off |
Off |
CPU Frequency |
1781 MHz |
1781 MHz |
2255 MHz |
2075 MHz |
3000 MHz |
3000 MHz |
GPU Frequency |
275 MHz |
297 MHz |
290 MHz |
400 MHz |
400 MHz |
400 MHz |
VRAM Frequency |
270 MHz |
288 MHz |
284 MHz |
200 MHz |
? MHz |
? MHz |
Game Tests |
3DMark Score |
3407 3DMarks |
3661 3DMarks |
3811 3DMarks |
2840 3DMarks |
1578 3DMarks |
2812 3DMarks |
GT1 - Wings of Fury |
117 fps |
123.5 fps |
133 fps |
96 fps |
60.5 fps |
100 fps |
GT2 - Battle of Proxycon |
20.5 fps |
22 fps |
23 fps |
16 fps |
11.5 fps |
20 fps |
GT3 - Troll's Lair |
19.5 fps |
21 fps |
22 fps |
15 fps |
9.5 fps |
17.5 fps |
GT4 - Mother Nature |
22.5 fps |
24 fps |
24 fps |
22 fps |
7 fps |
14 fps |
CPU Tests |
CPU Score |
484 CPUMarks |
493 CPUMarks |
576 CPUMarks |
540 CPUMarks |
564 CPUMarks |
1218 CPUMarks |
CPU Test 1 |
51 fps |
52 fps |
62 fps |
60.5 fps |
54 fps |
109.5 fps |
CPU Test 1 |
9 fps |
9 fps |
10 fps |
9.5 fps |
11.5 fps |
26 fps |
Feature Tests |
Fill Rate (Single-Texturing) |
770 MTexels/s |
830 MTexels/s |
840 MTexels/s |
600 MTexels/s |
1490 MTexels/s |
1880 MTexels/s |
Fill Rate (Multi-Texturing) |
1740 MTexels/s |
1880 MTexels/s |
1860 MTexels/s |
1430 MTexels/s |
1500 MTexels/s |
1890 MTexels/s |
Vertex Shader |
13 fps |
14 fps |
14 fps |
14 fps |
3 fps |
7 fps |
Pixel Shader 2.0 |
32 fps |
34.5 fps |
34 fps |
34 fps |
9.5 fps |
13.5 fps |
Ragtroll |
14 fps |
15 fps |
15 fps |
15 fps |
6 fps |
12 fps |
|
No sounds |
32 fps |
32 fps |
39 fps |
- |
34 fps |
63.5 fps |
24 sounds |
29 fps |
29 fps |
35 fps |
- |
31 fps |
60 fps |
60 sounds |
25 fps |
26 fps |
32 fps |
- |
- |
- |
Audio was provided by integrated sound on nVidia nForce2 MCP-ST SoundStorm
subsystem.
Due to nature of 3DMark 2003 (small dependency of fillrate and great of GPU
power) the increase of video chip frequency leads to almost proportional
increase in 3DMarks.
Update (September`06): I run 3DMark 2003 tests on the my office computer to
compare cheap modern system with integrated graphics (i945G) and 2 year old
gamer's system. In short, integrated graphics is still hardly allow you to play
modern games. It is twice times slower in plain game scenarios and mach slower
when shaders are used. And only new and overclocked CPU nearly reaches the same
mark. By the way, according to 3DMark, AMD's CPU rating is really equivalent to
Intel's Pentium 4 frequency and Intel's new Core Duo 2 is really fastest.
Update (October`06): I've obtained results of Radeon 9600 family cards, the
successor of 9500, and it shows that with faster GPU but slower memory the newer
card may be worse then older.
Overclocking
Overclocking of this card is possible but not such as easy as sliding the bar
and pressing a button. At first you need to flash special "unlocked" VideoBIOS,
wich by the way make your card to look like Radeon 9700. Now you can try to find
optimal frequencies for your card to work fast and stable. I stand on 288MHz for
memory and 297MHz for chip - it's small increase as memory can not run faster
and I have no reason for now to overclock the chip more. According to external
thermal probe temperature of the video chip is increased only on 1-2C.
Update: there were some games that caused me to slightly decrease frequency
settings to improve stability. So now I use 284MHz for memory and 290 for chip.
Update2 (August`06): the fan now is almost dead and at standard frequencies
the chip heat up to 75C and died. To replace fan you had to disassemble the
heatsink and fan, so I chose more simple solution - downclock :) With help of
ATI tray tools I downclocked the videocard down to 200/200MHz frequencies and
55C, and when I start 3D game it automatically clocked up to 250/250MHz where
temperature reaches maximum of 70C and stable.
The following information taken from the official
pages.
Overview
RADEON™ 9500 PRO brings the world of Microsoft® DirectX® 9.0 support to
gaming enthusiasts. Featuring incredibly fast 3D graphics performance, coupled
with sophisticated real-time visual effects, unsurpassed image quality and
cutting-edge video features, RADEON™ 9500 PRO provides powerful graphics
acceleration for current and next-generation games and applications.
- At-a-glance
-
- Fast 3D gaming performance
- Complete Microsoft® DirectX® 9.0 support
- 128MB of DDR memory
- 8-pixel pipeline architecture
- 128-bit memory interface
- Video output support
- Featuring CATALYST™ - Industry-leading software suite
Features
- Fast 3D gaming performance
-
- 128MB DDR memory accelerates the latest 3D games
- 128-bit DDR memory interface provides end users with fast graphics
performance
- 8-pixel pipeline architecture cuts rendering time in half when compared
to any competing product
- Supports the new AGP 8X standard, providing a high-speed link between
the graphics board and the rest of the PC (2.0 GB/sec)
- Highest level of realism
-
- Provides full support for Microsoft® DirectX® 9.0 and the latest OpenGL®
functionality
- SMARTSHADER™ 2.0 technology allows users to experience complex,
movie-quality effects in next-generation 3D games and applications
- SMOOTHVISION™ 2.0 technology enhances image quality by removing jagged
edges and bringing out fine texture detail, without compromising performance
- 128-bit floating-point color precision allows for a greater range of
colors and brightness
- Breakthrough video features
-
- ATI's latest FULLSTREAM™ technology removes blocky artifacts from
streaming Internet video and provides sharper image quality
- Unique VIDEOSHADER™ engine uses programmable pixel shaders to accelerate
video processing and provide better-looking visuals
Specifications
- Graphics controller
-
- RADEON™ 9500 PRO Visual Processing Unit (VPU)
- 275 MHz engine clock
- Memory configuration
-
- 128MB of double data rate SDRAM
- 540 MHz memory speed
- Display support
-
- VGA connector for analog CRT
- S-video or composite connector for TV/VCR
- DVI-I connector for digital CRT or flat panel
- Independent resolutions and refresh rates for any two connected
displays
- Features
-
- 8 parallel rendering pipelines
- 4 parallel geometry engines
- 128-bit DDR memory interface
- AGP 8X support
-
SMARTSHADER™ 2.0
- Programmable pixel and vertex shaders
- 16 textures per pass
- Pixel shaders up to 160 instructions with 128-bit floating point
precision
- Vertex shaders up to 1024 instructions with flow control
- Multiple render target support
- Shadow volume rendering acceleration
- High precision 10-bit per channel frame buffer support
- Supports Microsoft® DirectX® 9.0 and the latest version of OpenGL®
-
SMOOTHVISION™ 2.0
- 2x/4x/6x full scene anti-aliasing modes
- Adaptive algorithm with programmable sample patterns
- 2x/4x/8x/16x anisotropic filtering modes
- Adaptive algorithm with bi-linear (performance) and tri-linear
(quality) options
-
HYPER Z™ III
- 3-level Hierarchical Z-Buffer with early Z test
- Lossless Z-Buffer compression (up to 24:1)
- Fast Z-Buffer Clear
-
TRUFORM™ 2.0
- 2nd generation N-Patch higher order surface support
- Discrete and continuous tessellation levels per polygon
- Displacement mapping
-
VIDEOSHADER™
- Seamless integration of pixel shaders with video
-
FULLSTREAM™video de-blocking technology
- Noise removal filtering for captured video
- MPEG-2 decoding with motion compensation, iDCT and color space
conversion
- All-format DTV/HDTV decoding
- YPrPb component output
- Adaptive de-interlacing and frame rate conversion
- Dual integrated display controllers
- Dual integrated 10-bit per channel 400 MHz DACs
- Integrated 165 MHz TMDS transmitter (DVI 1.0 compliant)
- Integrated TV Output support up to 1024x768 resolution
- Optimized for Pentium® 4 SSE2 and AMD Athlon™ 3Dnow!
- PC 2002 compliant
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