ATI Radeon 9500 Pro
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Copyright
1996-2024
by TSW
(Nikolay Tuzhilin)


ATI Radeon 9500 Pro videocard

Last updated: 02.01.2024

  • General information
  • 3DMark 2001 results
  • 3DMark 2003 results (updated!)
  • Overclocking
  • Card overview
  • Card specifications

  • General information

    This videocard produced for ATI by Saphire is based on the modern and fast graphic chip (Jan`2003) Radeon 9700.

    3DMark 2001

    3D benchmark of ATI Radeon 9500 Pro (Catalist 3.0 driver) results measured by MadOnion 3D Mark 2001 1.1 compared with GeForce2 GTS:

    Platform RADEON 9700/9500 SERIES NVIDIA GeForce2 GTS/GeForce2 Pro
    CPU Optimization D3D Pure Hardware T&L D3D Hardware T&L
    Width 1024 1024
    Height 768 768
    Depth 32 bit 32 bit
    Z-Buffering 24 bit 24 bit
    Texture Format Compressed Compressed
    Buffering Double Double
    FSAA Mode None None
    3DMark Score 11591 4149
    Game 1 - Car Chase - Low Detail 165.8 fps 64.1 fps
    Game 1 - Car Chase - High Detail 56.2 fps 33.9 fps
    Game 2 - Dragothic - Low Detail 210.4 fps 71.5 fps
    Game 2 - Dragothic - High Detail 122.0 fps 34.0 fps
    Game 3 - Lobby - Low Detail 155.5 fps 68.4 fps
    Game 3 - Lobby - High Detail 69.5 fps 37.6 fps
    Game 4 - Nature 66.1 fps Not supported by hardware
    Fill Rate (Single-Texturing) 925.3 MTexels/s 252.4 MTexels/s
    Fill Rate (Multi-Texturing) 2145.7 MTexels/s 475.9 MTexels/s
    High Polygon Count (1 Light) 55.2 MTriangles/s 23.0 MTriangles/s
    High Polygon Count (8 Lights) 11.4 MTriangles/s 4.8 MTriangles/s
    Environment Bump Mapping 142.2 fps Not supported by hardware
    DOT3 Bump Mapping 128.8 fps 37.8 fps
    Vertex Shader 150.8 fps 49.4 fps
    Pixel Shader 212.8 fps Not supported by hardware
    Advanced Pixel Shader 152.6 fps Not supported by hardware
    Point Sprites 28.5 MSprites/s 7.3 MSprites/s

    Test configuration: AMD Athlon 2100+ (1730MHz) CPU, Asus A7N8X (nVIDIA nForce2 based) motherboard and 512MB PC3200 memory, OS Microsoft Windows XP.

    By the way, with increase of CPU speed to 1800MHz results are not changed.

    3DMark 2003

    3D benchmark of ATI Radeon 9500 Pro (Catalist 3.1 driver) results measured by FutureMark 3D Mark 2003 for default and overclocked version. Update: as I upgraded my CPU to Athlon XP 2800+ and run it at 2255MHz, I think this new results (Catalist 4.1 driver) will be interesting to show how CPU speed influences performance:

      Radeon 9500Pro 128M,
    Athlon XP 2100+
    Radeon 9500Pro 128M (o/c),
    Athlon XP 2100+
    Radeon 9500Pro 128M (o/c),
    Athlon XP 2800+ (o/c)
    Radeon 9600 256M,
    Athlon XP 2800+
    GMA950 i945G,
    Intel Pentium 4 3GHz
    GMA950 i945G,
    Intel Core Duo 2 6600 (o/c)

    Settings

    Width 1024 1024 1024 1024 1024 1024
    Height 768 768 768 768 768 768
    Pixel Processing None None None None None None
    Max Anisotropy 4 4 4 4 4 4
    Texture Filtering Optimal Optimal Optimal Optimal Optimal Optimal
    Vertex Shaders Optimal Optimal Optimal Optimal Optimal Optimal
    Fixed Framerate Off Off Off Off Off Off
    CPU Frequency 1781 MHz 1781 MHz 2255 MHz 2075 MHz 3000 MHz 3000 MHz
    GPU Frequency 275 MHz 297 MHz 290 MHz 400 MHz 400 MHz 400 MHz
    VRAM Frequency 270 MHz 288 MHz 284 MHz 200 MHz ? MHz ? MHz

    Game Tests

    3DMark Score 3407 3DMarks 3661 3DMarks 3811 3DMarks 2840 3DMarks 1578 3DMarks 2812 3DMarks
    GT1 - Wings of Fury 117 fps 123.5 fps 133 fps 96 fps 60.5 fps 100 fps
    GT2 - Battle of Proxycon 20.5 fps 22 fps 23 fps 16 fps 11.5 fps 20 fps
    GT3 - Troll's Lair 19.5 fps 21 fps 22 fps 15 fps 9.5 fps 17.5 fps
    GT4 - Mother Nature 22.5 fps 24 fps 24 fps 22 fps 7 fps 14 fps

    CPU Tests

    CPU Score 484 CPUMarks 493 CPUMarks 576 CPUMarks 540 CPUMarks 564 CPUMarks 1218 CPUMarks
    CPU Test 1 51 fps 52 fps 62 fps 60.5 fps 54 fps 109.5 fps
    CPU Test 1 9 fps 9 fps 10 fps 9.5 fps 11.5 fps 26 fps

    Feature Tests

    Fill Rate (Single-Texturing) 770 MTexels/s 830 MTexels/s 840 MTexels/s 600 MTexels/s 1490 MTexels/s 1880 MTexels/s
    Fill Rate (Multi-Texturing) 1740 MTexels/s 1880 MTexels/s 1860 MTexels/s 1430 MTexels/s 1500 MTexels/s 1890 MTexels/s
    Vertex Shader 13 fps 14 fps 14 fps 14 fps 3 fps 7 fps
    Pixel Shader 2.0 32 fps 34.5 fps 34 fps 34 fps 9.5 fps 13.5 fps
    Ragtroll 14 fps 15 fps 15 fps 15 fps 6 fps 12 fps

    Sound Tests

    No sounds 32 fps 32 fps 39 fps - 34 fps 63.5 fps
    24 sounds 29 fps 29 fps 35 fps - 31 fps 60 fps
    60 sounds 25 fps 26 fps 32 fps - - -

    Audio was provided by integrated sound on nVidia nForce2 MCP-ST SoundStorm subsystem.

    Due to nature of 3DMark 2003 (small dependency of fillrate and great of GPU power) the increase of video chip frequency leads to almost proportional increase in 3DMarks.

    Update (September`06): I run 3DMark 2003 tests on the my office computer to compare cheap modern system with integrated graphics (i945G) and 2 year old gamer's system. In short, integrated graphics is still hardly allow you to play modern games. It is twice times slower in plain game scenarios and mach slower when shaders are used. And only new and overclocked CPU nearly reaches the same mark. By the way, according to 3DMark, AMD's CPU rating is really equivalent to Intel's Pentium 4 frequency and Intel's new Core Duo 2 is really fastest.

    Update (October`06): I've obtained results of Radeon 9600 family cards, the successor of 9500, and it shows that with faster GPU but slower memory the newer card may be worse then older.

    Overclocking

    Overclocking of this card is possible but not such as easy as sliding the bar and pressing a button. At first you need to flash special "unlocked" VideoBIOS, wich by the way make your card to look like Radeon 9700. Now you can try to find optimal frequencies for your card to work fast and stable. I stand on 288MHz for memory and 297MHz for chip - it's small increase as memory can not run faster and I have no reason for now to overclock the chip more. According to external thermal probe temperature of the video chip is increased only on 1-2C.

    Update: there were some games that caused me to slightly decrease frequency settings to improve stability. So now I use 284MHz for memory and 290 for chip.

    Update2 (August`06): the fan now is almost dead and at standard frequencies the chip heat up to 75C and died. To replace fan you had to disassemble the heatsink and fan, so I chose more simple solution - downclock :) With help of ATI tray tools I downclocked the videocard down to 200/200MHz frequencies and 55C, and when I start 3D game it automatically clocked up to 250/250MHz where temperature reaches maximum of 70C and stable.


    The following information taken from the official pages.

    Overview

    RADEON™ 9500 PRO brings the world of Microsoft® DirectX® 9.0 support to gaming enthusiasts. Featuring incredibly fast 3D graphics performance, coupled with sophisticated real-time visual effects, unsurpassed image quality and cutting-edge video features, RADEON™ 9500 PRO provides powerful graphics acceleration for current and next-generation games and applications.

    At-a-glance
    • Fast 3D gaming performance
    • Complete Microsoft® DirectX® 9.0 support
    • 128MB of DDR memory
    • 8-pixel pipeline architecture
    • 128-bit memory interface
    • Video output support
    • Featuring CATALYST™ - Industry-leading software suite

    Features

    Fast 3D gaming performance
    • 128MB DDR memory accelerates the latest 3D games
    • 128-bit DDR memory interface provides end users with fast graphics performance
    • 8-pixel pipeline architecture cuts rendering time in half when compared to any competing product
    • Supports the new AGP 8X standard, providing a high-speed link between the graphics board and the rest of the PC (2.0 GB/sec)
    Highest level of realism
    • Provides full support for Microsoft® DirectX® 9.0 and the latest OpenGL® functionality
    • SMARTSHADER™ 2.0 technology allows users to experience complex, movie-quality effects in next-generation 3D games and applications
    • SMOOTHVISION™ 2.0 technology enhances image quality by removing jagged edges and bringing out fine texture detail, without compromising performance
    • 128-bit floating-point color precision allows for a greater range of colors and brightness
    Breakthrough video features
    • ATI's latest FULLSTREAM™ technology removes blocky artifacts from streaming Internet video and provides sharper image quality
    • Unique VIDEOSHADER™ engine uses programmable pixel shaders to accelerate video processing and provide better-looking visuals

    Specifications

    Graphics controller
    • RADEON™ 9500 PRO Visual Processing Unit (VPU)
    • 275 MHz engine clock
    Memory configuration
    • 128MB of double data rate SDRAM
    • 540 MHz memory speed
    Display support
    • VGA connector for analog CRT
    • S-video or composite connector for TV/VCR
    • DVI-I connector for digital CRT or flat panel
    • Independent resolutions and refresh rates for any two connected displays
    Features
    • 8 parallel rendering pipelines
    • 4 parallel geometry engines
    • 128-bit DDR memory interface
    • AGP 8X support
    • SMARTSHADER™ 2.0
      • Programmable pixel and vertex shaders
      • 16 textures per pass
      • Pixel shaders up to 160 instructions with 128-bit floating point precision
      • Vertex shaders up to 1024 instructions with flow control
      • Multiple render target support
      • Shadow volume rendering acceleration
      • High precision 10-bit per channel frame buffer support
      • Supports Microsoft® DirectX® 9.0 and the latest version of OpenGL®
    • SMOOTHVISION™ 2.0
      • 2x/4x/6x full scene anti-aliasing modes
      • Adaptive algorithm with programmable sample patterns
      • 2x/4x/8x/16x anisotropic filtering modes
      • Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options
    • HYPER Z™ III
      • 3-level Hierarchical Z-Buffer with early Z test
      • Lossless Z-Buffer compression (up to 24:1)
      • Fast Z-Buffer Clear
    • TRUFORM™ 2.0
      • 2nd generation N-Patch higher order surface support
      • Discrete and continuous tessellation levels per polygon
      • Displacement mapping
    • VIDEOSHADER™
      • Seamless integration of pixel shaders with video
      • FULLSTREAM™video de-blocking technology
      • Noise removal filtering for captured video
    • MPEG-2 decoding with motion compensation, iDCT and color space conversion
    • All-format DTV/HDTV decoding
    • YPrPb component output
    • Adaptive de-interlacing and frame rate conversion
    • Dual integrated display controllers
    • Dual integrated 10-bit per channel 400 MHz DACs
    • Integrated 165 MHz TMDS transmitter (DVI 1.0 compliant)
    • Integrated TV Output support up to 1024x768 resolution
    • Optimized for Pentium® 4 SSE2 and AMD Athlon™ 3Dnow!
    • PC 2002 compliant