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Last updated:
22.11.2008
3DMark 2003
All tests run at default benchmark and driver settings
(1024x768 32bit
color, no AA, no post-processing, 4x anisotropy):
|
GeForce
7600GS 256M,
Athlon XP 2800+ (o/c) |
Radeon 9500Pro,
Athlon XP 2800+ |
GeForce 6200 128M,
Athlon XP 2800+ (o/c) |
GMA950 i945G,
Intel Pentium 4 3GHz |
GMA950 i945G,
Intel Core2 Duo 6600 (o/c) |
GMA3000 G965,
Intel Core2 Duo 6400 |
GMA3000 G965,
Intel Core2 Duo 6400 (o/c) |
GMA3000 G965,
Intel Core2 Duo 6400 |
NVIDIA GeForce 8600 GTS
|
Settings
|
Driver
Version |
91.47 WinXP |
- |
- |
14.25 WinXP |
14.25 WinXP |
14.25.50 WinXP |
14.25.50 WinXP |
15.6 Vista (x86), h/w vertex |
7.15.11.6369 Vista (x86) |
CPU
Frequency |
2190 MHz |
2255 MHz |
2170 MHz |
3000 MHz |
3000 MHz |
2130 MHz |
2416 MHz |
2130 MHz |
2130 MHz |
GPU
Frequency |
400 MHz |
290 MHz |
350 MHz |
400 MHz |
400 MHz |
400 (667) MHz |
? MHz |
400 (667) MHz |
675/1450 Mhz |
VRAM
Frequency |
400 MHz |
284 MHz |
500 MHz |
- |
- |
333 MHz |
302 MHz |
333 MHz |
1000 MHz |
Game Tests
|
3DMark
Score |
8125 3DMarks |
3810 3DMarks |
2520 3DMarks |
1580 3DMarks |
2810 3DMarks |
1840 3DMarks |
1870 3DMarks |
1990 3DMarks |
17958 3DMarks |
GT1
- Wings of Fury |
188 fps |
133 fps |
87 fps |
60 fps |
100 fps |
62 fps |
61 fps |
62 fps |
379 fps |
GT2
- Battle of Proxycon |
60 fps |
23 fps |
14 fps |
11.5 fps |
20 fps |
12.5 fps |
12.5 fps |
14 fps |
141 fps |
GT3
- Troll's Lair |
54 fps |
22 fps |
13 fps |
9.5 fps |
17.5 fps |
11 fps |
11 fps |
12 fps |
110 fps |
GT4
- Mother Nature |
52 fps |
24 fps |
19 fps |
7 fps |
14 fps |
11 fps |
11.5 fps |
11.5 fps |
125 fps |
CPU Tests
|
CPU
Score |
650
CPUMarks |
576 CPUMarks |
640 CPUMarks |
564 CPUMarks |
1218 CPUMarks |
750 CPUMarks |
810 CPUMarks |
820 CPUMarks |
1424 CPUMarks |
CPU
Test 1 |
71 fps |
62 fps |
70 fps |
54 fps |
109.5 fps |
71.5 fps |
76 fps |
69 fps |
135 fps |
CPU
Test 1 |
12 fps |
10 fps |
11 fps |
11 fps |
26 fps |
15.5 fps |
17 fps |
18 fps |
29 fps |
Feature Tests
|
Fill
Rate
(Single-Texturing) |
1400 MTexels/s |
800 MTexels/s |
500 MTexels/s |
1500 MTexels/s |
1900 MTexels/s |
700 MTexels/s |
700 MTexels/s |
700 MTexels/s |
2600 MTexels/s |
Fill
Rate
(Multi-Texturing) |
4500 MTexels/s |
1800 MTexels/s |
1300 MTexels/s |
1500 MTexels/s |
1900 MTexels/s |
1700 MTexels/s |
1800 MTexels/s |
1600 MTexels/s |
8500 MTexels/s |
Vertex
Shader |
25 fps |
14 fps |
14 fps |
3 fps |
7 fps |
5.5 fps |
6.5 fps |
6.5 fps |
63 fps |
Pixel
Shader 2.0 |
178 fps |
34 fps |
42 fps |
9,5 fps |
13.5 fps |
11.5 fps |
11 fps |
12 fps |
244 fps |
Ragtroll |
33 fps |
15 fps |
9.5 fps |
6 fps |
12 fps |
10 fps |
10 fps |
10.5 fps |
71 fps |
Sound
Tests |
No
sounds |
37 fps |
39 fps |
- |
34 fps |
63.5 fps |
43 fps |
46 fps |
- |
- |
24
sounds |
35 fps |
35 fps |
- |
31 fps |
60 fps |
41 fps |
43 fps |
- |
- |
60
sounds |
32 fps |
32 fps |
- |
- |
- |
- |
- |
- |
- |
If one overclocks Core2 Duo CPU up to 2416MHz but slows
down
memory to keep it inside specification (at 302MHz) 3DMark overall
result does not change! It supports the fact that integrated graphics
performance greatly depends on memory subsystem.
G965 has programmable structure and supports hardware
vertex and pixel shaders, but has low fillrate. So in simple tests old
G945 has higher FPS!
Impact of driver version on performance result is
significant. E.g. the multi-texturing fillrate with 14.25 driver
version was just 1000MTexels/s which is much lower then even G945. With
version 14.25.50 the fillrate was increased to reasonable
1700MTexels/s. And by the way, Intel promised some time ago to release
drivers with support of hardware T&L in G965 which present
drivers are ignore!
And now (July`07) some preliminary results with hardware
shaders support with beta drivers 15.6 for Windows Vista (x86).
Obviously with 3DMark 2003 hardware support is slower then
software emulation. It was the long problem with which Intel fought for
the last year. So they need to archive at least the speed of software
emulation to prove that X3000 platform is what it claimed.
3DMark 2006
All tests run at default benchmark and driver settings (1024x768 32bit
color, no AA, 4x anisotropy, 3.0 vertex and pixel shaders):
|
GeForce
7600GS 256M,
Athlon XP 2800+ (o/c) |
GeForce
6200 128M,
Athlon XP 2800+ (o/c) |
GMA3000
G965,
Intel Core2 Duo 6400 (o/c) |
GMA3000
G965,
Intel Core2 Duo 6400 (o/c) |
GMA3000
G965,
Intel Core2 Duo 6400 |
Settings
|
Driver Version |
- |
- |
14.25.50
WinXP |
14.25.50
WinXP |
15.4 Vista (x86) |
Force software vertex
shader |
No |
No |
Yes |
Yes |
Yes |
CPU Frequency |
2193 MHz |
2193 MHz |
2240 MHz |
2240 MHz |
2130 MHz |
GPU Frequency |
400 MHz |
350 MHz |
? MHz |
? MHz |
400 (667) MHz |
VRAM Frequency |
400 MHz |
500 MHz |
350 MHz |
350 MHz |
333 MHz |
Score
|
3DMark Score |
2450 3DMarks |
450 3DMarks |
650 3DMarks |
540 3DMarks |
730 3DMarks |
SM2.0 Score |
1080 |
210 |
200 |
170 |
210 |
HDR/SM3.0 Score |
1010 |
- |
260 |
200 |
300 |
CPU Score |
740 |
740 |
1870 |
1870 |
1720 |
Game
Score |
GT1 - Return To Proxycon
(SM2.0) |
9 fps |
1.4 fps |
1.6 fps |
1.4 fps |
1.7 fps |
GT2 - Firefly Forest
(SM2.0) |
9 fps |
2.2 fps |
1.7 fps |
1.5 fps |
1.9 fps |
CPU1 - Red Valley (CPU) |
0.2 fps |
0.2 fps |
0.6 fps |
0.6 fps |
0.6 fps |
CPU2 - Red Valley (CPU) |
0.4 fps |
0.4 fps |
0.9 fps |
0.9 fps |
0.9 fps |
HDR1 - Canyon Flight
(HDR/SM3.0) |
9 fps |
- |
2.5 fps |
2 fps |
2.5 fps |
HDR2 - Deep Freeze
(HDR/SM3.0) |
11.5 fps |
- |
2.5 fps |
2 fps |
3.5 fps |
Feature Tests
|
Fill Rate
(Single-Texturing) |
1650 MTexels/s |
430 MTexels/s |
860 MTexels/s |
860 MTexels/s |
820 MTexels/s |
Fill Rate
(Multi-Texturing) |
4750 MTexels/s |
1380 MTexels/s |
1660 MTexels/s |
1660 MTexels/s |
1580 MTexels/s |
Pixel Shader |
124 fps |
32 fps |
36 fps |
23 fps |
27.5 fps |
Vertex Shader - Simple |
111 MVertices/s |
32 MVertices/s |
15.5 MVertices/s |
15.5 MVertices/s |
12 MVertices/s |
Vertex Shader - Complex |
24 MVertices/s |
13 MVertices/s |
8 MVertices/s |
8 MVertices/s |
8 MVertices/s |
Shader Particles (SM3.0) |
7.5 fps |
3.5 fps |
- |
- |
- |
Perlin Noise (SM3.0) |
31 fps |
7 fps |
- |
- |
- |
512 Triangles |
- |
- |
- |
- |
1.5 MTriangles/s |
2048 Triangles |
- |
- |
- |
- |
5 MTriangles/s |
32768 Triangles |
- |
- |
- |
- |
25 MTriangles/s |
None of this videocards can provide reasonable
framerate, although the latest integrated graphics are able to compete
with (old) standalone graphics.
And as with 3DMark 2003 hardware support is slower
then software emulation. Although there now SM3 support
(Perlin Noise) and triangle setup work with stable 16 MTriangles per
second independent of its number (but maximal rate is still lower then
with software emulation).
All tests run at default driver settings, various resolutions.
Benchmark settings: no AA, 4x anisotropy, 3.0 vertex and pixel
shaders):
|
GeForce
7600GS 256M,
Athlon XP 2800+ (o/c) |
GeForce
6200 128M,
Athlon XP 2800+ (o/c) |
GMA3000
G965,
Intel Core2 Duo 6400 (o/c) |
GMA3000
G965,
Intel Core2 Duo 6400 (o/c) |
GMA3000
G965,
Intel Core2 Duo 6400 |
GMA3000
G965,
Intel Core2 Duo 6400 |
Settings
|
Driver Version |
- |
- |
14.25.50
WinXP |
14.25.50
WinXP |
15.4 Vista (x86) |
15.6 Vista (x86), h/w vertex |
Width |
1024 |
1024 |
1024 |
1280 |
1024 |
1280 |
Height |
768 |
768 |
768 |
1024 |
768 |
1024 |
Anti-Aliasing |
None
|
None
|
None
|
None
|
None
|
None
|
Anti-Aliasing Quality |
0
|
0
|
0
|
0
|
0
|
0
|
Texture Filtering |
Optimal |
Optimal |
Optimal |
Optimal |
Optimal |
Optimal |
Anisotropic Level |
1
|
1
|
1
|
1
|
1
|
1
|
Vertex Shaders Profile |
3.0 |
3.0 |
3.0 |
3.0 |
3.0 |
3.0 |
Pixel Shaders Profile |
3.0 |
3.0 |
3.0 |
3.0 |
3.0 |
3.0 |
Force software vertex
shader |
No |
No |
Yes |
Yes |
Yes |
No |
CPU Frequency |
2193 MHz |
2193 MHz |
2240 MHz |
2240 MHz |
2130 MHz |
2130 MHz |
GPU Frequency |
400 MHz |
350 MHz |
? MHz |
? MHz |
400 (667) MHz |
400 (667) MHz |
VRAM Frequency |
400 MHz |
500 MHz |
350 MHz |
350 MHz |
333 MHz |
333 MHz |
Score
|
3DMark Score |
2450 3DMarks |
450 3DMarks |
650 3DMarks |
540 3DMarks |
730 3DMarks |
600 3DMarks |
SM2.0 Score |
1080 |
210 |
200 |
170 |
210 |
180 |
HDR/SM3.0 Score |
1010 |
- |
260 |
200 |
300 |
240 |
CPU Score |
740 |
740 |
1870 |
1870 |
1720 |
1700 |
Game
Score |
GT1 - Return To Proxycon
(SM2.0) |
9 fps |
1.4 fps |
1.6 fps |
1.4 fps |
1.7 fps |
1.5 fps |
GT2 - Firefly Forest
(SM2.0) |
9 fps |
2.2 fps |
1.7 fps |
1.5 fps |
1.9 fps |
1.5 fps |
CPU1 - Red Valley (CPU) |
0.2 fps |
0.2 fps |
0.6 fps |
0.6 fps |
0.6 fps |
0.5 fps |
CPU2 - Red Valley (CPU) |
0.4 fps |
0.4 fps |
0.9 fps |
0.9 fps |
0.9 fps |
0.8 fps |
HDR1 - Canyon Flight
(HDR/SM3.0) |
9 fps |
- |
2.5 fps |
2 fps |
2.5 fps |
2 fps |
HDR2 - Deep Freeze
(HDR/SM3.0) |
11.5 fps |
- |
2.5 fps |
2 fps |
3.5 fps |
2.5 fps |
Feature Tests
|
Fill Rate
(Single-Texturing) |
1650 MTexels/s |
430 MTexels/s |
860 MTexels/s |
860 MTexels/s |
820 MTexels/s |
820 MTexels/s |
Fill Rate
(Multi-Texturing) |
4750 MTexels/s |
1380 MTexels/s |
1660 MTexels/s |
1660 MTexels/s |
1580 MTexels/s |
1580 MTexels/s |
Pixel Shader |
124 fps |
32 fps |
36 fps |
23 fps |
27.5 fps |
18.5 fps |
Vertex Shader - Simple |
111 MVertices/s |
32 MVertices/s |
15.5 MVertices/s |
15.5 MVertices/s |
12 MVertices/s |
12.5 MVertices/s |
Vertex Shader - Complex |
24 MVertices/s |
13 MVertices/s |
8 MVertices/s |
8 MVertices/s |
8 MVertices/s |
7.5 MVertices/s |
Shader Particles (SM3.0) |
7.5 fps |
3.5 fps |
- |
- |
- |
- |
Perlin Noise (SM3.0) |
31 fps |
7 fps |
- |
- |
- |
8 fps |
512 Triangles |
- |
- |
- |
- |
1.5 MTriangles/s |
16 MTriangles/s |
2048 Triangles |
- |
- |
- |
- |
5 MTriangles/s |
16.5 MTriangles/s |
32768 Triangles |
- |
- |
- |
- |
25 MTriangles/s |
17 MTriangles/s |
None of this videocards can provide reasonable
framerate, although the latest integrated graphics are able to compete
with (old) standalone graphics.
And as with 3DMark 2003 hardware support is slower
then software emulation. Although there now SM3 support
(Perlin Noise) and triangle setup work with stable 16 MTriangles per
second independent of its number (but maximal rate is still lower then
with software emulation).
|