Asus 7700 Deluxe
ASUS 7700 Deluxe (GeForce2 GTS) videocard
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Copyright
1996-2024
by TSW
(Nikolay Tuzhilin)


Last updated: 02.01.2024

  • General information
  • 3DMark 2000 results
  • CPU upgrade benchmark
  • Card specifications

  • General information

    This videocard produced by Asustek Inc. is based on the modern and fast graphic chip (Feb`2001) GeForce2 GTS (GF2) designed by nVIDIA.

    As the speed of new 3D accelerators increases also increases the 2D display quality. And if on Asus 6600 the resolution 1280x1024 is just acceptable (on 19" monitor), on Asus 7700 it is already perfectly sharp. 

    Need For Speed 5 with driver 6.67 at 1024x768x32 mode gives 35-45 fps by Fraps at Duron 900 CPU and at 1024x768x16 gives 45-65 fps. Although this is not much faster then results on plain GF256 (27-34/35-45) they at least allow you to safely switch to true color and loose no speed.

    GeForce2 GTS chip made by more superior technology then GeForce256, so it consumes less power, hence it must be cooler. At idle mode my Asus 7700 warms up to 47-51°C while Asus 6600 keeps about 65°C.

    3DMark 2000

    3D benchmark of GF2 GTS results measured by MadOnion 3D Mark 2000 1.1 compared with GF256:

    Rendering Platform nVIDIA GeForce256 nVIDIA GeForce256 nVIDIA GeForce2 GTS nVIDIA GeForce2 GTS
    Resolution 1024*768 1024*768 1024*768 1024*768
    Color Depth 16-bit Color 32-bit Color 16-bit Color 32-bit Color
    Texture Format 16-bit 32-bit 16-bit 32-bit
    Z-Buffer Depth 16-bit 24-bit 16-bit 24-bit
    CPU Optimization D3D Hardware T&L D3D Hardware T&L D3D Hardware T&L D3D Hardware T&L
    3DMark Result 4417,12 2923,68 6061,86 4567,4 3D marks
    Game 1 - Helicopter - Low Detail 92,41 56,02 121,41 92,68 FPS
    Game 1 - Helicopter - Medium Detail 65,16 41,39 89,14 66,89 FPS
    Game 1 - Helicopter - High Detail 31,33 20,94 46,33 32,33 FPS
    Game 2 - Adventure - Low Detail 79,84 48,38 138,4 86,75 FPS
    Game 2 - Adventure - Medium Detail 60,29 44,03 68,67 62,14 FPS
    Game 2 - Adventure - High Detail 39,07 32,88 41,21 39,83 FPS
    Fill Rate (Single-Texturing) 297,59 135,78 546,07 256,44 MTexels/s
    Fill Rate (Multi-Texturing) 477,17 283,96 1117,69 526,52 MTexels/s
    High Polygon Count (1 Light) 10701,22 8096,47 12985,32 11612,01 KTriangles/s
    High Polygon Count (4 Lights) 6117,02 5372,11 9722,58 8635,91 KTriangles/s
    High Polygon Count (8 Lights) 3358,22 3173,25 5443,91 5178,66 KTriangles/s
    8MB Texture Rendering Speed 231,95 117,55 394,37 212,69 FPS
    16MB Texture Rendering Speed 218,3 113,2 299,03 203,69 FPS
    32MB Texture Rendering Speed 171,2 108,1 170,49 178,2 FPS

    Test configuration: AMD Duron 900MHz (overclocked from 700) CPU, Asus A7V (VIA KT133 based) motherboard and 256MB PC100 (tCAS=2) SDRAM memory, Fujitsu MPD3130 hard drive, OS Microsoft Windows ME.

    CPU upgrade benchmark

    After upgrade of CPU from AMD Duron 900 by AMD Athlon 2100+ (266MHz*13) the general speed of video system is increased:

    Platform NVIDIA GeForce2 GTS/GeForce2 Pro NVIDIA GeForce2 GTS/GeForce2 Pro
    CPU Optimization D3D Hardware T&L D3D Hardware T&L
    Width 1024 1024
    Height 768 768
    Depth 32 bit 32 bit
    Z-Buffering 24 bit 24 bit
    Texture Format Compressed Compressed
    Buffering Double Double
    FSAA Mode None None
    3DMark Score 2986 4149
    Game 1 - Car Chase - Low Detail 56.2 fps 64.1 fps
    Game 1 - Car Chase - High Detail 16.4 fps 33.9 fps
    Game 2 - Dragothic - Low Detail 54.2 fps 71.5 fps
    Game 2 - Dragothic - High Detail 25.3 fps 34.0 fps
    Game 3 - Lobby - Low Detail 53.6 fps 68.4 fps
    Game 3 - Lobby - High Detail 25.6 fps 37.6 fps
    Game 4 - Nature Not supported by hardware Not supported by hardware
    Fill Rate (Single-Texturing) 230.3 MTexels/s 252.4 MTexels/s
    Fill Rate (Multi-Texturing) 449.9 MTexels/s 475.9 MTexels/s
    High Polygon Count (1 Light) 17.3 MTriangles/s 23.0 MTriangles/s
    High Polygon Count (8 Lights) 4.7 MTriangles/s 4.8 MTriangles/s
    Environment Bump Mapping Not supported by hardware Not supported by hardware
    DOT3 Bump Mapping 36.8 fps 37.8 fps
    Vertex Shader 28.0 fps 49.4 fps
    Pixel Shader Not supported by hardware Not supported by hardware
    Advanced Pixel Shader Not supported by hardware Not supported by hardware
    Point Sprites 6.5 MSprites/s 7.3 MSprites/s

    So, in case of this card, we see average increase on all characteristics (except fill rate of cause, that depends on video memory speed and quantity of conveyers on GPU only), and the most CPU dependant is vertex shaders and geometry engine in case of low lights number.

    Specifications

    The following information taken from the official page.

    AGP-7700 GeForce2 GTS Pure specifications

    Graphics engine
    NVIDIA® GeForce2 GTS GPU

    Video Memory
    32MB 332MHz DDR (166MHz x2) SGRAM

    RAMDAC
    Integrated 350MHz RAMDAC supporting from 640x480 up to 2048x1536 in true color

    T&L Engine
    2nd Generation Transform & Lighting Engine

    Maximum Polygons
    Up to 25 million triangles per second at peak rates

    OpenGL
    Fully 1.2 Compliant OpenGL Support

    Multi-Buffering
    Double, triple, and quad buffering for smooth animation and vibrant playback

    Vertical refresh rate
    60-240 Hz

    Bus standard
    Full AGP 4X/2X with Fast Writes

    Multiple Video Windows
    Hardware color space conversion and filtering (YUV 4:2:2 and 4:2:0)

    Optimized for 3D Acceleration
    With complex support for DirectX 7 features, such as multi-texturing, bump mapping, light maps, reflection maps, full scene anti-aliasing, trilinear and 8-tap anisotropic filtering (better than trilinear mipmapping)